Gim Descent Update! v4.2.0 (Dungeon Delve)
Welcome to Gim Decent v4.2.0 (Dungeon Delve)! ๐
A few main additions: โ
- A dungeon map layout. Choose your path through the dungeon. Randomly generated each time.
- An endgame. Mind you, it's quite simple, but at least there is one. Get through the dungeon!
- Simplified key controls.
Dev stuff: ๐ป
v4.2.0 introduced a new Scene
system similar to Godot Engine in order to make adding content easier.
Note: The following was written around a year and a half ago, when I finished development on this update. This game was made in Python using Pygame, and since starting it I have moved on to Godot Engine.
This means that even though I put a lot of time and effort into Gim Descent during its development, it is unlikely that it will be receiving any updates in the near future, unless people really want it.
I guess that is the nature of hobby projects; you work on them and move on. Who knows though, maybe I will gain interest and resume this, the option is always open :)
What to expect next ๐
I am likely going to be adding equipment next, or if not, some sort of gameplay modifier system. This should help spice up gameplay and hopefully add more replayability.
As well as this, look forward to some type of meta-dungeon progression throughout the game... should be interesting.
See you next update!
Files
Get Gim Descent
Gim Descent
A tactical, creature-killing roguelike
Status | Prototype |
Author | Hamezii |
Genre | Strategy, Adventure |
Tags | 2D, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer, Tactical, Top-Down, Turn-based |
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